
Vexillary Expands Digital Suspiria Into a Playable Cybernetic Universe
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As electronic music continues to blur the boundaries between sound, visual art, and digital culture, Vexillary is pushing the concept album into new territory with the launch of Digital Suspiria: The Game, an ambitious interactive project that transforms her latest record into a fully explorable cybernetic world.
Developed by interactive studio con and produced and directed by Reza Seirafi, the game arrives online on June 26, 2026, extending the universe first introduced through Digital Suspiria, Vexillary’s album released earlier this year via con-trace. Rather than serving as a conventional promotional companion, the project reimagines the album as an immersive environment where music, mythology, and gameplay coexist within a shared digital ecosystem.
The original record established a futuristic landscape defined by synthetic textures, cybernetic aesthetics, and a sense of digital mysticism. With Digital Suspiria: The Game, those ideas evolve beyond the listening experience into what the creators describe as a “hyperverse” — a space where audiences can actively inhabit the album’s world rather than simply observe it.
Instead of following a linear narrative, the game unfolds through three interconnected experiences, each offering a distinct interpretation of the album’s themes. The first chapter, Digital Suspiria Melee, channels classic cyberpunk imagery reminiscent of Tron and Ghost in the Shell, placing players inside a neon-drenched environment where fast-paced combat and exploration merge within an expansive synthetic landscape.
The second mode, Actor Bahn Racer, shifts gears into arcade territory. Drawing inspiration from the speed and spectacle of vintage racing games, it challenges players to pilot futuristic spacecraft through high-velocity circuits packed with hazards, hostile entities, and bursts of kinetic energy.
Completing the trilogy is Digital Kill Shot, a visually striking third-person shooter that transforms the album’s central figure into a heavily armed cybernetic weapon. Equipped with a scorpion-like cannon, players confront increasingly evolved enemies in what becomes the game’s most cinematic and intense chapter.
What makes Digital Suspiria: The Game particularly compelling is its refusal to treat music as background decoration. Instead, the project positions sound as an active architectural element, shaping movement, atmosphere, and interaction throughout the experience. In doing so, it joins a growing lineage of multimedia electronic art projects while retaining a distinct identity rooted in Vexillary’s fascination with digital mythology and speculative futures.
At a time when immersive experiences are becoming increasingly common, Digital Suspiria: The Game stands out for its commitment to expanding the artistic scope of an album rather than merely marketing it. The result is a rare crossover between electronic music, gaming culture, and science-fiction worldbuilding—an experiment that invites listeners to become participants, navigating a universe where music is no longer something heard, but something lived.
Digital Suspiria: The Game launches online on June 26 and is fully mobile compatible, although the creators recommend experiencing it on desktop for the most immersive presentation.
Title: Digital Suspiria: The Game
Music By: Vexillary
Format: Online (Mobile Compatible)
Release Date: June 26, 2026
Developer: con (Interactive Studio)
Produced & Directed By: Reza Seirafi
Engine: Unity
Genre: Action / Sci-Fi
Home Screen Artwork: Martin Bottger
Play the game:
digitalsuspiriagame.com
Expanding the world of Vexillary’s latest album into an immersive interactive hyperverse, Digital Suspiria: The Game translates the record’s cybernetic pulse into a playable environment where sound, system, and simulation converge. Rather than following a traditional narrative, the experience unfolds across three interconnected modes—Digital Suspiria Melee, Actor Bahn Racer, and Digital Kill Shot—creating a multidimensional framework where listeners become active participants inside the album’s universe.
Three Games. One Portal.
Digital Suspiria Melee
Inspired by early cyberpunk classics such as Tron and Ghost in the Shell, this fast-paced hack-and-slash adventure places players inside a neon-drenched digital landscape populated by hostile humanoid synths. Combining kinetic combat with atmospheric exploration, the experience encourages players to navigate an expansive cybernetic world while uncovering its mysteries.
Actor Bahn Racer
A retro-futuristic racing experience influenced by the speed and spectacle of classic 1980s arcade games. Players pilot a starship through a futuristic race circuit filled with energy boosts, hazardous barriers, and aggressive synth enemies. The result is a high-velocity journey through the digital architecture of the Digital Suspiria universe.
Digital Kill Shot
The trilogy’s most intense chapter transforms the album’s iconic cover figure into a cybernetic weapon system equipped with a scorpion-like cannon. As enemies evolve into increasingly dangerous forms, players enter a visually striking battlefield that serves as the ultimate expression of the game’s science-fiction aesthetic.
Related Links
Digital Suspiria: The Game
digitalsuspiriagame.com
Listen to the album
https://on.soundcloud.com/rDehDk4aDzstgPU9hE
Bandcamp
https://vexillary.bandcamp.com/
Follow Vexillary
https://linktr.ee/vexillary
Album: Digital Suspiria
Released March 20, 2026
Escape Reality. Enter Digital Suspiria.

